Goals
Intuitive management system
Challenging game play
Clear progression indication
TASK
I set out to create an interesting management game with unique mechanics and fantastic style for Happy Badger Studio. With thorough stakeholder discussions, extensive game documentation and task flow charts, and initial prototypes the result was creation of games documentation, preliminary game assets and interface prototypes to allow the easy production and implementation in the future.
Task Flows
Various task flows were created to help the programers and artists visualize various gameplay aspects. I gave them a bit more color in the hopes of making the game documents a little more interesting and digestible
In-Game Wireframe
I designed a simple playing field due to the high level of detail in the artwork. The artwork is purposely designed to be a little distracting so we need to keep the UI simple. The gestures that were planned to be used were tap, slash (swipe), swirl (swipe around in a circle pattern). The gestures were geared to a certain karma. Tap was neutral and a navigational tool, Swipe was a fast solution, but gave bad karma as it had a bad effect such as killing, and Swirl which was a slow solution, but gave good karma and always was a beneficial effect.
Final Design
An example of a final playing field.